All rules are as per the official FIBA (International Basketball Federation) rule book, with minor amendments intended to enhance the playing experience at Cockburn ARC. Please consult your Sports Team Leader for specific rule clarification.
All participants play at their own risk.
Teams are responsible for organising their own singlet uniforms with numbers front and back.
Games consist of two eighteen minute halves, with a one minute half-time break and a two minute changeover period.
Game start times are 6:00pm, 6:40pm, 7:20pm, 8:00pm, 8:40pm, 9:20pm.
All registered teams are expected to be available to play at these times.
Player and spectator behaviour
The moment you set foot in Cockburn ARC Sports Stadium, you have become a custodian of our sporting community. Players and spectators must understand that they are just as responsible for creating a positive and inclusive environment as administrators and referees. Anti-social and aggressive behaviour will not be tolerated
by your teammates, opposition players, spectators, officials and competition organisers alike, and individuals who fail to acknowledge their responsibility to maintaining a social environment for all will only be making participation less enjoyable for themselves and others.
Any on or off-court incidents deemed to be anti-social will be dealt with accordingly and at the discretion of the Sports Team Coordinator, Programs Coordinator or and an authorised representative of the Cockburn ARC. This may include ejection from the playing arena, short and long term suspensions, and if necessary, permanent banning from the Cockburn ARC for offending individuals and/or teams.
Spirit of the game
At Cockburn ARC, the focus will always be on getting games to go ahead so that all teams can enjoy the consistency of knowing they have an opposition to play each week. This will occasionally result in cross-division fixtures, teams coming off of a bye or teams being asked to play twice in an evening. The allocating of competition points in such cases will be managed by the Team Sport Coordinator.
We want to foster a social environment where everyone can feel like they are free to participate. Players from any team (regardless of division) during the regular season are welcome to fill in for any other side. However, this is only permissible when a team is short of regular players (please respect the spirit of the game – attempting to headhunt players to achieve results won’t get your team anywhere in the long run).
Players are welcome to feature in multiple sides during the regular season (including within the same division). However, if a player qualifies for finals for two sides in the same division, he or she may only represent one team during the entire finals series (semi-finals and grand finals).
- One Time out per half, No timeouts in last 3:00 of game, clock continues running during a timeout
- No more than three players from either gender on court for the mixed competition.
- Males cannot block females in the mixed competition (arms may extend upwards but no jumping).
- 1st Half only no males on offence are to rebound the basketball in the keyway unless the basketball has hit the floor first (mixed)
- 1st Half only no males are to shoot in the keyway (mixed)
- 2nd Half only the first female to hit a 3 pointer is awarded 6 points for their team (one team only) (mixed)
- All game a female made free throw is worth 2 points each (mixed)
- All game no male can steal the basketball off a female unless the basketball has left the females hand performing a pass
- All players must be sixteen years or older to compete.
- There is to be a maximum of ten players per team (five playing and five substitutes).
- Sharp adornments, including jewellery, must be removed or taped. Fingernails must be cut short or taped (gloves are acceptable) to the satisfaction of the official.
- Players must have played a minimum of three games to qualify for finals.
- Uniforms are to be of same colour, with individual numbers on the front and/or back (numbered bibs are acceptable).
- Players are not permitted to wear the same number as a teammate. Teams who do so will be penalised accordingly.
Fouls and Violations
- Personal fouls – these include any type of illegal physical contact such as hitting, pushing , slapping, holding , or an illegal pick/screen – when an offensive player sticks out a limb and makes physical contact with a defender in an attempt to block the path of the defender.
- Inbounds – if fouled while not shooting, the ball is given to the team the foul was committed upon. They take the ball at the nearest side or baseline, out of bounds, and have five seconds to pass the ball onto the court.
- Charging – an offensive foul that is committed when a player pushes or runs over a defensive player. The ball is given to the team that the foul was committed upon.
- Blocking – illegal personal contact resulting from a defender not establishing position in time to prevent an opponent's drive to the basket.
- Flagrant foul – violent contact towards an opponent. This includes hitting, kicking and punching. This type of foul results in free throws plus the offense retaining possession of the ball after the free throws.
- Intentional foul – when a player makes physical contact with another player with no reasonable effort to steal the ball. It is a judgement call for the officials.
- Technical foul – can go to a player or a coach and is about the 'manners' of the game. Foul language, obscenity, obscene gestures, and even arguing can be considered a technical foul, as can technical details regarding filling in the scoresheet improperly.
- Walking/travelling – taking more than 'a step and a half' without dribbling the ball is travelling. Moving your pivot foot once you've stopped dribbling is travelling.
- Double dribble –dribbling the ball with both hands on the ball at the same time or picking up the dribble and then dribbling again is a double dribble.
- Jump ball – two or more opposing players will gain possession of the ball at the same time. In order to avoid a prolonged and/or violent tussle, the referee stops the action and a jump ball will take place.
- Goaltending – if a defensive player interferes with a shot while it's on the way down toward the basket, while it's on the way up toward the basket after having touched the backboard, or while it's in the cylinder above the rim it is considered goaltending and the shot will count. If the above is committed by an offensive player, it is also a violation and the ball is awarded to the opposing team for a throw-in.
- Backcourt violation – once the offense has brought the ball across the mid-court line, they cannot go back across the line during possession. If they do, the ball is awarded to the other team to pass inbounds.
- Key violation – offensive or attacking players are allowed to remain for a maximum of five seconds in the key, after which they must move out of the key or an attempted shot at the basket is taken.